Penerapan Model Pembelajaran Teams Games Tournament (TGT) Untuk Meningkatkan Keaktifan dan Hasil Belajar Peserta Didik Pada Mata Pelajaran Fiqh Kelas XI Madrasah Aliyah Cipulus

Author


Hani Maulina Nurhasanah(1Mail), Tb Abdul Hamid(2),
(1) Pendidikan Agama Islam, STAI DR. KH. EZ Muttaqien,
(2) ,

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Available online: 2025-10-07  |  Published : 2025-10-07

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Abstract


Enhancing students’ engagement and academic performance in Fiqh classes is crucial for fostering valuable and enjoyable educational experiences. The Teams Games Tournament (TGT) educational model was utilized to create a more dynamic, competitive, and cooperative classroom environment. The event took place at Madrasah Aliyah YPPA Cipulus, engaging 39 students in the eleventh grade for the academic year 2025/2026. The research employed the Classroom Action Research (CAR) approach over two cycles, which included planning, executing, observing, and reflecting stages. The findings demonstrated a notable enhancement in both students' engagement and academic results. The average engagement rose from 71.4% in Cycle I to 88% in Cycle II, with the average learning score increasing from 76.4 to 79.8, and learning mastery enhancing from 69% to 85%. The Teams Games Tournament (TGT) model effectively established a lively and engaging learning environment, motivated students to be more engaged and self-assured, and promoted teamwork among classmates. Additionally, values in Islam like accountability, teamwork, and fair play were fostered during the educational journey.


Keywords


Teams Games Tournament, learning activeness, learning outcomes, Fiqh.

References


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