Penerapan Teknik Self-Control terhadap Kecanduan Game Online pada Mahasiswa
Abstract
This study aims to know the effectiveness of self-control techniques in decreasing online gaming addiction in a college student. Using the Single Subject Research (SSR) method with an A–B design and a follow-up phase, this study focused on observation of subjects’ gradual changes in behavior through three phases: baseline, intervention, and follow-up. The subjects were selected through purposive sampling techniques based on the criteria of online game addiction according to the theoretical indicators of Chen & Chang (2008) as well as Lemmens et al. (2016). The intervention was conducted through self-control techniques for 10 days, accompanied by the use of self-monitoring and behavioral contracts. The study results showed there was a decrease in game playing duration from an average of 3 hours 26 minutes/day in the baseline phase to 1 hour 22 minutes/day in the follow-up phase. Additionally, subjects showed improvements in managing stress more adaptively, a decrease in impulse play, and awareness of the negative impact of addiction. These findings indicate that self-control techniques are effective in modifying online gaming addiction behaviors, as well as supporting the development of preventive strategies against digital addictive behaviors among college students.
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